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Digital Tutors Creative Development Enhanced IK Animal Rigging 英文版 DVD

由Digital Tutors公司最新出品的Digital Tutors Creative Development Enhanced IK Animal Rigging 教程。創新開發教程之Maya 2012大貓角色動畫綁定教程。2011年8月1號釋放

教程所使用的軟件:Maya 2012



Maya 是目前世界上最為優秀的三維動畫的制作軟件之一,主要是為了影視應用而研發的,所以在出世后不久就在《精靈鼠小弟》、《恐龍》等這些大片中一展身手。除了影視方面的應用外Maya在三維動畫制作,影視廣告設計,多媒體制作甚至游戲制作領域都有很出色的表現。初識Maya 是目前世界上最為優秀的三維動畫的制作軟件之一,它是Alias|Wavefront公司在1998年才推出的三維制作軟件。雖然相對于其他老牌三維制作軟件來說Maya還是一個新生兒,但Maya憑借其強大的功能,友好的用戶界面和豐富的視覺效果,一經推出就引起了動畫和影視界的廣泛關注,成為頂級的三維動畫制作軟件。



This course will teach the viewer how to rig a mountain lion harnessing the power of Enhanced IK in Maya.


In this course, Farley Chery will lead the viewer through the rigors of creating a control rig for one of the great cats using Enhanced IK in Maya 2012. While the course centers on a puma/panther these techniques work on all the great cats and any quadruped with similar anatomy. Much like his prior tutorial Motion Flow Rigging in Maya, and much like the first amazing techniques are unveiled. New ideas on internal automation principles will be explored and old ones expanded on. The artist will create a robust rig with a more straight forward workflow then the previous course, while still providing examples of problem solving techniques that arise when creating a complex rig. The course focuses on presenting new or different techniques wherever possible for comparison with more established systems. Rigging one of the great cats with enhanced IK makes for a very flexible control rig. The base system of Enhanced IK though is versatile enough to use with many other methodologies in Maya. Enhanced IK greatly improves the functionality of Inverse Kinematics in Maya. By the end of this course you will be armed with techniques to make efficient and robust rigs for feline and canine quadrupeds, utilizing an enhanced control rig that is ready to be modified and finalized with your preferred hierarchies and dynamic parenting setups.



教程相關內容:
1. Introduction and overview
2. Taking a look at our enhanced IK setup in the hind legs
3. Comparing FK systems
4. Beginning the no flip knee
5. Creating our measure tool
6. No flip knee hierarchy for auto swivel hips
7. Finishing the knee and pole vector hiearchies
8. Finishing the no flip knee and understanding the PV buffer
9. Exporting out our mechanism
10. Theory adding FK controls
11. Creating and export the right Pole Vector
12. Creating a squash and stretch spine
13. The nSpine
14. Troubleshooting and looking at other options for spinal controls
15. Troubleshooting and looking at other options for spinal controls (part 2)
16. Spine revision using components instead of cluster for control
17. Adding in spinal rotations
18. Finishing the rotation controls and adding a kill switch
19. Completing the spine tool and prepping for the tail
20. Completing the tail setup
21. We begin our automatic hip orientation rig
22. Finishing up the automatic hip setup
23. Introduction to our model
24. Inserting the Spine and Tail
25. Editing the inserted setups
26. Anatomy of a cat and joint placement
27. Completing joint placement
28. Inserting our no flip knees and automatic hip tools
29. Adding rear IK handles and controlling stretch
30. Cleaning up the tail and prepping for the creation of the neck
31. Review of the neck and creation controls
32. Review of the skinned model
33. Enhancing the useful output from our Ik handles
34. Adding toe movements and troubleshooting
35. Adding in knee compensation for foot swivel
36. Wrapping up the hind paw
37. Beginning the foreleg controls
38. Building a pose space tool to automate the scapula
39. Finishing the automatic scapula and adding our controller
40. Adding rotational elements to our controller
41. Adding enhanced IK controls for the foreleg
42. Looking at the buffer group and discussing other rigging options
43. Wrapping up the neck controls
44. Implementing our motion flow hips
45. Setting up the chest controls
46. Setting up the COM and COG
47. Implementing the no flip pole vector into our foreleg
48. Parenting the head
49. Quick cleanup of the rig
50. Finishing up the tail
51. Tips to improve the rig
52. Final rig tests

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